
;------------------------------------------------------------------------------------------------
[wpn_gauss]:identity_immunities,weapon_probability,default_weapon_params,wpn_gauss_sounds
        GroupControlSection         = spawn_group
        discovery_dependency        =
        $npc                        = on
        $prefetch                   = 8
        $spawn                      = "weapons\gauss"
        scheduled                   = off
        cform                       = skeleton
        
        class                       = WP_SVD
        slot                        = 2
        animation_slot              = 2
        ef_main_weapon_type         = 3
        ef_weapon_type              = 11
        hand_dependence             = 1
        single_handed               = 0
        
        default_to_ruck             = false
        sprint_allowed              = true
        
        inv_grid_height             = 1
        inv_grid_width              = 5
        inv_grid_x                  = 35
        inv_grid_y                  = 57
        inv_name                    = st_wpn_gauss
        inv_name_short              = st_wpn_gauss
        description                 = st_wpn_gauss_descr
        
        kind                        = w_sniper
        inv_weight                  = 12.768
        cost                        = 85860
        weapon_class                = sniper_rifle
        
        hud                         = wpn_gauss_hud
        visual                      = dynamics\weapons\wpn_gauss\wpn_gauss.ogf
        position                    = -0.026, -0.070, 0.0
        orientation                 = 0, 0, 0
        fire_point                  = 0.00, 0.12, 0.69
        fire_point2                 = 0.00, 0.12, 0.69
        strap_bone0                 = bip01_spine2
        strap_bone1                 = bip01_spine1
        strap_position              = -0.26, -0.11, 0.15
        strap_orientation           = -15, -9, 110
        ph_mass                     = 3
        
        flame_particles             = weapons\generic_weapon_gauss
        smoke_particles             = weapons\generic_weapon07
        
		shell_point		 		    = 0.0, 0.129, 0.192
		shell_dir		 		    = 0.0, 0.0, 0.4
		;shell_particles	 		= weapons\generic_shells

        light_disabled              = false
        light_color                 = 1.3, 1.5, 2
        light_range                 = 4.0
        light_time                  = 0.5
        light_var_color             = 0.05
        light_var_range             = 0.5
        
        upgr_icon_x                 = 1750
        upgr_icon_y                 = 700
        upgr_icon_width             = 300
        upgr_icon_height            = 100
        
        ammo_class                  = ammo_gauss, ammo_gauss_bad, ammo_gauss_verybad
        ammo_current                = 10
        ammo_elapsed                = 0
        ammo_limit                  = 60
        ammo_mag_size               = 10
        startup_ammo                = 10
        
        scope_status                = 1
        scope_dynamic_zoom          = on
        scope_name                  = wpn_addon_scope
        scope_texture               = wpn_crosshair_gauss
        scope_x                     = 60
        scope_y                     = -2
        scope_zoom_factor           = 5
        
        silencer_status             = 0
        
        grenade_launcher_status     = 0
        
        hit_impulse                 = 1
        hit_power                   = 1.0, 1.0, 1.0, 1.0
        hit_type                    = fire_wound
        fire_distance               = 1000
        bullet_speed                = 15000
        rpm                         = 30
        rpm_empty_click             = 120
        
        use_aim_bullet              = false
        time_to_aim                 = 0.0 ;  1.0
        zoom_enabled                = true
        zoom_rotate_time            = 0.25
        reload_dof                  = 0.0, 0.5, 5, 1.7
control_inertion_factor = 1.0f
        crosshair_inertion          = 10.8
        fire_dispersion_base        = 0.001
        fire_dispersion_condition_factor = 0.001
        
        misfire_probability         = 0.02
        misfire_start_condition     = 0.7 ;  0.7
        misfire_start_prob          = 0.007
        misfire_end_condition       = 0.1
        misfire_end_prob            = 0.11
        
        condition_queue_shot_dec    = 0.0036
        condition_shot_dec          = 0.0036
        
        cam_return                  = 0
        cam_relax_speed             = 3
        cam_dispersion              = 0.05
        cam_dispersion_frac         = 1.1
        cam_dispersion_inc          = 0.05
        cam_max_angle               = 0.01
        cam_max_angle_horz          = 0.01
        cam_step_angle_horz         = 0.01
        zoom_cam_relax_speed        = 3
        zoom_cam_dispersion         = 0.01
        zoom_cam_dispersion_frac    = 1.0
        zoom_cam_dispersion_inc     = 0.01
        zoom_cam_max_angle          = 0.01
        zoom_cam_max_angle_horz     = 0.01
        zoom_cam_step_angle_horz    = 0.01
        
        PDM_disp_accel_factor       = 3.05
        PDM_disp_base               = 2.25
        PDM_disp_crouch             = 1.0
        PDM_disp_crouch_no_acc      = 1.0
        PDM_disp_vel_factor         = 3.05
        
        cam_relax_speed_ai          = 360
        zoom_cam_relax_speed_ai     = 360
        holder_fov_modifier         = 1.0
        holder_range_modifier       = 2.85
        min_radius                  = 0
        max_radius                  = 500
        hit_probability_gd_novice   = 1.00
        hit_probability_gd_stalker  = 1.00
        hit_probability_gd_veteran  = 1.00
        hit_probability_gd_master   = 1.00
        
        kill_msg_x                  = 166
        kill_msg_y                  = 59
        kill_msg_width              = 82
        kill_msg_height             = 23
 

[wpn_gauss_hud]:hud_base
        item_visual                 = anomaly_weapons\wpn_gauss\wpn_gauss_hud.ogf
        attach_place_idx            = 0
        zoom_hide_crosshair         = true
        
        item_position               = 0, 0, 0
        item_orientation            = 0, 0, 0
        
        hands_position              = 0.11, -0.04, 0.2
        hands_position_16x9         = 0.11, -0.04, 0.2
        hands_orientation           = 0, 0, 0
        hands_orientation_16x9      = 0, 0, 0
        
        aim_hud_offset_pos          = -0.11, 0.04, -0.35
        aim_hud_offset_pos_16x9     = -0.11, 0.04, -0.35
        aim_hud_offset_rot          = 0, 0, 0
        aim_hud_offset_rot_16x9     = 0, 0, 0
        
        gl_hud_offset_pos           = 0, 0, 0
        gl_hud_offset_rot           = 0, 0, 0
        
        lean_hud_offset_pos         = 0, 0, 0
        lean_hud_offset_rot         = 0, 0, 0
        
        anm_bore                    = gauss_idle_bore
        anm_hide                    = gauss_holster
        anm_idle                    = gauss_idle
        anm_idle_aim                = gauss_idle_aim
        anm_idle_aim_moving         = gauss_idle_moving, idle, 0.75
        anm_idle_aim_moving_crouch  = gauss_idle_moving, idle, 0.7
        anm_idle_moving             = gauss_idle_moving
        anm_idle_sprint             = gauss_idle_sprint
        anm_reload                  = gauss_reload
        anm_shots                   = gauss_shoot
        anm_show                    = gauss_draw
        
        shell_bone                  = wpn_body
        shell_dir                   = 0, 1, 0
        shell_point                 = 0, 0, 0
        
        fire_bone                   = muzzle
        fire_point                  = 0, 0, 0
 
;------------------------------------------------------------------------------------------------
[pri_a17_gauss_rifle]:wpn_gauss	;Gauss UMIROTVORITEL
        $spawn                      = "weapons\uniq\pri_a17_gauss_rifle"
        
        story_id                    = pri_a17_gauss_rifle
        quest_item                  = false
        
        inv_name                    = st_wpn_umirotvoritel
        description                 = st_wpn_umirotvoritel_descr
        
        hud                         = wpn_gauss_hud
        
        upgr_icon_x                 = 1750
        upgr_icon_y                 = 700
        upgr_icon_width             = 300
        upgr_icon_height            = 100
        
        ammo_class                  = ammo_gauss, ammo_gauss_bad, ammo_gauss_verybad
        ammo_current                = 10
        ammo_elapsed                = 0
        ammo_limit                  = 10
        ammo_mag_size               = 10
        
        hit_impulse                 = 1
        hit_power                   = 5.5, 5.5, 5.5, 5.5
        hit_type                    = fire_wound
        fire_distance               = 2000
        bullet_speed                = 100000
        
        misfire_start_condition     = 0.7 ;  0.6
        misfire_start_prob          = 0.007
        misfire_end_condition       = 0.3
        misfire_end_prob            = 0.11
        
        condition_queue_shot_dec    = 0.00002
        condition_shot_dec          = 0.00001
        
        hit_probability_gd_novice   = 1.00
        hit_probability_gd_stalker  = 1.00
        hit_probability_gd_veteran  = 1.00
        hit_probability_gd_master   = 1.00
 